Bioware: Romances in DA2 are for everyone

It’s not often a gaming company responds to criticism in such an awesome and heartwarming way. For every ‘embrace your inner-geek’ speech  la Metzen there is a casual dismissal of concerns (again, a’la Metzen.) For Blizzard to remove Real ID from the forums took the impassioned responses of thousands upon thousands of users, for example. Their track record is not brilliant.

So when a game company posts something like the following on their forums, I sit up and take notice. I’ve never played a Bioware game properly, but right now I’m considering shelling out for several simply because I want to give my money to a game company that doesn’t dismiss the concerns of fans who want more from their games than adolescent fantasies and objectification.

To the issue: I’ve said it before and I’ll say it again– perhaps a bit more eloquently, since it’s apparently of dire concern to some.

The romances in the game are not for “the straight male gamer”. They’re for everyone. We have a lot of fans, many of whom are neither straight nor male, and they deserve no less attention. We have good numbers, after all, on the number of people who actually used similar sorts of content in DAO and thus don’t need to resort to anecdotal evidence to support our idea that their numbers are not insignificant… and that’s ignoring the idea that they don’t have just as much right to play the kind of game they wish as anyone else. The “rights” of anyone with regards to a game are murky at best, but anyone who takes that stance must apply it equally to both the minority as well as the majority. The majority has no inherent “right” to get more options than anyone else.

More than that, I would question anyone deciding they speak for “the straight male gamer” just as much as someone claiming they speak for “all RPG fans”, “all female fans” or even “all gay fans”. You don’t. If you wish to express your personal desires, then do so. I have no doubt that any opinion expressed on these forums is shared by many others, but since none of them have elected a spokesperson you’re better off not trying to be one. If your attempt is to convince BioWare developers, I can tell you that you do in fact make your opinion less convincing by doing so.

And if there is any doubt why such an opinion might be met with hostility, it has to do with privilege. You can write it off as “political correctness” if you wish, but the truth is that privilege always lies with the majority. They’re so used to being catered to that they see the lack of catering as an imbalance. They don’t see anything wrong with having things set up to suit them, what’s everyone’s fuss all about? That’s the way it should be, any everyone else should be used to not getting what they want.

The truth is that making a romance available for both genders is far less costly than creating an entirely new one. Does it create some issues of implementation? Sure– but anything you try on this front is going to have its issues, and inevitably you’ll always leave someone out in the cold. In this case, are all straight males left out in the cold? Not at all. There are romances available for them just the same as anyone else. Not all straight males require that their content be exclusive, after all, and you can see that even on this thread.

Would I do it again? I don’t know. I doubt I would have Anders make the first move again– at the time, I thought that requiring all romances to have Hawke initiate everything was the unrealistic part. Even if someone decides that this makes everyone “unrealistically” bisexual, however, or they can’t handle the idea that the character might be bisexual if they were another PC… I don’t see that as a big concern, to be honest. Romances are never one-size-fits-all, and even for those who don’t mind the sexuality issue there’s no guarantee they’ll find a character they even want to romance. That’s why romances are optional content. It’s such a personal issue that we’ll never be able to please everyone. The very best we can do is give everyone a little bit of choice, and that’s what we tried here.

And the person who says that the only way to please them is to restrict options for others is, if you ask me, the one who deserves it least. And that’s my opinion, expressed as politely as possible.

In a wall of text. Sorry about that. /images/forum/emoticons/smile.png

And I’m sorry if someone didn’t get everything they wanted out of the romances– as I always am. I wish we could do the ideal where there’s something for every desire and opinion, but as usual we make do.

- David Gaider – Lead Writer Dragon Age 2/Dragon Age Origins

Source (and OP) via Phyrra

This is a start. It’s a long road, and I doubt it will ever be 100% in my life time, but it’s amazing to see such common sense as the official line from a developer, and such a successful one to boot. I keep my fingers crossed that this will ripple out. I’m under no illusions that this will change the minds of the vast majority of the gaming industry, but if there is even one small corner where this attitude prevails, my day just got a bit brighter.

Games & Demographics

In lieu of a full post, I’d like to offer up two slide shows for contemplation.  Whenever someone objects to an over-sexualised character, commenters inevitably come out to cry “but that’s the demographic and that’s fine!” For me, however, that only carries us so far, and is only an answer if the gaming market remains static. Time and time again, for the last 2 years, I have seen articles highlighting that this is changing. It may well be 50 years before the social gaming of the facebook populations meets in the middle with the ‘social games for boys’ such as TERA. Obviously the companies are going to market to their historical and consistent player base, but when the market is changing it isn’t a moral imperative to replace the general image of woman-as-object-to-be-looked-at.

A list of x-box live games played by Gender, top 15

Taken from the Shifting Demographics Slideshow by the CEO of GamerDNA

There are always going to be games that cross the line from mere sexualisation into out and out objectification. There’s a whole world of ‘adult’ games out there that I’m not going to touch with a barge pole, because they aren’t mass marketed, and they aren’t pushed in my Sci-fi magazines, my film magazines, or the general mainstream media space that men and women share. They are niche. Now looking at the above list of x-box live games (the list is taken from a presentation made by the GamerDNA CEO in 2009) I wish I knew more about how these games were marketed. GTA IV (which I hear involves getting benefits from scamming or hurting prostitute NPCs) is the most problematic game, something that strikes me about the above games is that (Fable II and Oblivion aside) women are mostly absent from these games. I’m not going to dissect those games individually, but for the most part it is possible to play them without being slapped in the face with deliberate ‘male gaze fan service’ – invisibility is, for me personally, easier to swallow than objectification.  They aren’t lacking in problematic elements, but then very little media is free from some element of objectification, gender essentialism, or the idea that the only audience worth designing for is a white, male one. This doesn’t cover the point that as women part of our ‘fantasy’ is being sexually alluring and having the ability to look good without risking insults/slurs about our real bodies, but that’s a post for another time (and another place.)

I don’t think women are afraid of ‘gritty realism’,  and I don’t think every game should depict a utopian ideal of how we would like women and gender to be, but I don’t think calls for more nuanced characters that don’t fit into the ‘white, macho, male’ template need to be stopped just because women have made more headway than ever into the Gaming world. Media shouldn’t, in my opinion, shy away from difficult topics – it should make an effort to tackle them in ways that don’t romanticise them.

Also please note that the above data is from 2009, I don’t know what the ‘top’ 15 games by gender are in 2010. I’d have to be a soothsayer, for 2010 isn’t over yet. The following two presentations I found extremely interesting. The first takes a wide range of statistics and analysis from many sources, and I find many of the implications extremely encouraging for gamer/geek culture in general, and women in particular. I have no special conclusions of my own to offer right now, because I’m rather busy IRL, but I’d be interested in hearing from my readers!