While Massively has not been my MMO news outlet of choice for a while, today it has posed an interesting question. Do narcotics belong in MMOs? The article in question compares the inclusion or exclusion of narcotics to violence, gore, sex and thievery, but I think there is a more interesting question at the heart of this issue.
If not narcotics
As someone with a bit of a bent for so-called ‘Social Justice blogging’, I regularly call out things that I feel are problematic. This might be detailed analysis of the way a company handles being called out over a particular turn of phrase (a’la Blizzard and Geek Chic Cosmetics), or it might be a more textual analysis of gender roles within a game. So for me the parallel in this phrase comes from those sources. Whenever players like me cry out about the heteronormativity of things like the Goblin Starter Quest, or even when companies like Bioware start introducing Gay and Lesbian romance options; there is invariably someone ready to say ‘why do I have to deal with these real world issues in my game, I just want to have fun’.
I may have paraphrased with that, but essentially it’s another version of the ‘It’s fine as long as it’s not in my face.’ The SF&F world has long prided itself on being more progressive and open-minded than the mainstream. While shows like Star Trek look dated and sexist these days, back in the day they were somewhat revolutionary. Yet the all pervasiveness of the erasure fantasy is going strong. Not only drugs are supposedly erased from the MMO market, but so are addicts and the associated social problems. Representation of poverty is sanitised, made clean.
Sanitised Narcotics
The Massively article makes mention of Spice in Star Wars Galaxies, and pipeweed in LOTRO. As I understand it, Eve: Online has an actual drugs trade as part of it massive economy, although I am not familiar with the in game mechanics (is it just a commodity, or can you actually take the drug?) In World of Warcraft players are able to buy alcohol, and will experience short lived ‘drunk effects’ – drunkenness is often played for a laugh in game. Blood Elves are known for their addiction to magic, and addiction to magic is a fairly common trope in the SFF world.
Downer Effects
I’ll venture to say that ‘temporary drunk effects’ are probably the most a player will see of withdrawal symptoms, or what the presence of drug addiction can do to a person and their community. While there are great SFF books based around drug addicted protagonists (hello Sherlock), I’m not really certain how that could translate into a playable, fun game for users. I’ve talked about immersion and absorption as goals for world building before, is this one of those cases where things get too real?
However, that, for me, segues back into the discussion of NPCs with disabilities generally not being in games. You might hear of a character in a wheelchair (Oracle springs to mind) but for the most part physical disability is erased from the fantasy/sf world, except in cases where physical deformity is used as a manifestation of mental weakness (i.e. drug-induced madness.)
Presentation of poverty
I haven’t been able to do a lot of research for this post, so please excuse the brevity of the references. In Warcraft the only addicts we actually see represented are the Wretched. In many ways they are remarkably similar to the Broken, who are pretty classic post-apocalyse-survivor types. Their bodies are physical manifestations of their addiction, in the same way that we might associate looking pale, thin and sickly with drug addiction. One crucial point here is that the addiction is accompanied by madness. Representations of mental illness in SFF are generally beyond the pale, so I’m not going to focus on that in this post, but the characterisation of these addicts as being beyond help and something to eradicate is important to note. Sympathy for addicts and recovering addicts is often in short supply in the real world, so it’s not surprising that beings who succumb to their addiction are shunned almost without thought in fantasy. Blood Elf players are shown this attitude to addiction in their starting area.
In many ways this approach is also rife with classism, as it is in the real world. A rich addict can get support and help – in effect they can afford their addiction. A poor person, already marginalised by the education system, jobs, and other factors becomes an outcast even amongst their peers. In a world of limited resources, the only way to cope with someone in this position is to de-humanise them. In Blood Elf society, we know that Blood Thistle Addicts are looked down on as well, so this disdain for what is seen as weak behaviour is inherent even in an entire race of elves that continues to struggle on a racial level with issues of addiction.
Yes, I know I’m muttering about de-humanising an elf.
In contrast the consumption of alcohol is often played for laughs, or even celebrated because it is much more socially acceptable and not viewed in the same class as narcotics. This is probably due to the ability of millions to partake in moderation, where ‘moderate’ use of any kind of narcotic is pretty much invisible due to it’s illegal nature. Thus when poverty is presented in a game like Warcraft, which is very cartoony, it is often in the form of refugees and bandits (see the current version of Westfall in particular.)
One of the things that struck me about Star Wars: The Old Republic was it’s willingness to show the down side of life – a product both of Bioware being more aware of social issues and one of the original protagonists of the Star Wars movies being a smuggler. It’s hard to be all neutral and all about the contraband if the contraband and it’s consumers aren’t actually in the universe. I’ve not played SW:TOR for a few months so I cannot easily research exactly how this is presented, but I do seem to recall that drugs and smuggling were definitely something associated with the ‘underdog’ aliens that suffered other economic and social opressions.
Plus, you know, the dark side often seems very much about addiction to power when you first take a look at it. And a second look. And possibly a third look. The fate of Darth Vader is very much tied up in what addiction can do to a person, although poverty certainly doesn’t impact on his life.
Lore and world appropriate
The original Massively article makes a point about game makers sanitising narcotics for the sake of censors and other such things, which in some ways simply baits the reader for a response of ‘well they let all those violent naked chicks through, why does a little drugs hurt’? And in many ways I agree with them. It certainly isn’t appropriate to touch on heroin use in Hello Kitty Online, but seeing as addiction is actually referred to in many more adult MMOs perhaps it is time for developers to think a bit more about how drugs and alcohol are handled in game. A society’s attitudes to alcohol and narcotics is a large part of world building, as it will touch on everything from social traditions and ceremonies, to social entertainment. Attitudes towards substance abuse inform class-stratification, and add depth to the world you’re trying to create.
This is one of the reasons I’m hemming and hawwing about getting an a copy of The Secret World. As an ‘alternate universe’ game set in the real world, it’s approach to sexuality, gender, race, class and disability may well be thrown more into the spotlight than in a game like EvE: Online where you almost may as well not have a humanoid avatar at all. (I have taken to imagining all EvE players to be like the Pilot from Farscape.)






1
Doone at http://blogs.raiders-guild.org
Great post. In many ways, it seems designers and writers in video games *must* be aware of the impacts of addiction and drugs on society. Yet they tend to hum along with real world values in the games, even though they have the power to address it and really explore them.
The Blood Elves make for such a good subject to examine this because of how popular they are in the mainstream. Addiction to magic is actually endorsed by the game, even if some factions/people dislike the Elves. The Wretched though …they’re addicts who have lost control, for whom drugs dominate their lives. The game condemns them.
For a comparison of the values, to really drive them into perspective, consider the high nobility of Orcs and how addiction to magic (Nerzhul, Guldan, etc) is absolutely unacceptable.To the orcs and to Azeroth. There’s less room for Orcs to have this diversity than it is for Blood Elves. Do you see classism in this comparison or am I off?
As for TSW, I think you will be disappointed with how they address the issues of race, class, sexuality, gender, and disability. Funcom, in the past, as shown no ability to create compelling narrative and definitely is a company that rides the tropes, not challenges them. Expect TSW to be extremely problematic in handling these issues.
Posted at May 31, 2012 on 3:30pm.
2
Pewter at http://decodingdragons.com
Yes, I’m not expecting great things (although the analyst in me is looking forward to writing about it, bizarrely.) What little I’ve seen of TSW looks very interesting though, so I’m holding out some hope that at least some of the writers and designers are awesome (in the same what that ArenaNet has the amazing Brinstar and some brilliant take down of patriarchal ideas via the Charr storylines.)
As for the Orcs, who are nominally coded as POC, I think you’re right in that there is absolutely less room for variance. Blood Elves are almost…. quintessential decadent white european aristocracy. ‘Vices’ are ignored or indulged, while people who cross the line (who fall utterly) are completely lost to polite society.
On the other hand, there is a very real attempt on thralls part to try and save the condemned warrior fel-orcs, even if the warlocks are viewed as ultimately corrupt.
Posted at May 31, 2012 on 3:36pm.
3
spinks at http://spinksville.wordpress.com
Great post. The thing that has been getting to me is the portrayal of insanity in Diablo 3. It seems to always be a sign of demonic possession so the only appropriate in game response is a stabbing (D3 also seems to interpret warlike prowess as a sign of moral integrity, but maybe it’s too much to expect more from a game where the answer to everything is to bash it harder.)
Posted at May 31, 2012 on 10:17pm.
4
Pewter at http://decodingdragons.com
Yeah, I think the depiction of insanity in virtual worlds and fantasy/sf circles definitely needs a more indepth look. And you’re right – sometimes you can’t expect too much from a game, but I think we’re within our rights to demand more when it comes to narrative when you consider how many talented storytellers there are out there.
Posted at June 1, 2012 on 10:09am.
5
Syl at http://raging-monkeys.blogspot.ch/
I’m personally not on board with sanitizing acts in a society or in games; I don’t see gender or race issues on that page either, because those are questions of marginalization and discrimination.
the use of drugs, narcotics or alcohol is a question of choice that’s already established for everybody. I am very liberal towards drug use for grown-ups, I don’t support too many legal and state regulations in this department. I live in a country that’s fairly liberal and has comparatively few problems with drug addiction or drunk teen violence.
when smoking gets banned from a hollywood movie, I tend to see that as negative: people smoke in the real world and sometimes smoking serves to establish a character, his habits, maybe even his way of life. and yes, smoking isn’t ‘cool’ but then I trust there are other, more important ways to discover this than movies having to tell you how to live your life. if our society needs such censorship in order to bring up their young, it means we have failed in many fundamental, systematic ways – especially where parenting or education are concerned.
About handicapped game characters; I instantly thought of Lucca’s (Lucca is the techie geek girl) mother in Chrono Trigger. I believe she is paraplegic and only ever sits on a chair. the interesting bit is that in CT you have the option to change this in a quest, where Chrono and his party get sent back in time to prevent the work accident Lucca’s mother endured when she was young. It is however an optional quest and one you can fail too.
other than that, I have a hard time thinking of openly handicapped characters I’ve come across playing classic RPGs and that aren’t simply suffering from age effects.
…come to think of it, I never quite realized how my favorite RPG of all time is actually full of these interesting female characters and plotlines; while Chrono is male (and mute), the game is filled with complex and strong women and feminists. even if I didn’t realize that back as a teen.
Posted at June 11, 2012 on 10:27am.
6
Pewter at http://decodingdragons.com
I guess in some ways I actually see the lack of diversity (for lack of a better term) as a sanitisation of the world, so perhaps we have a slightly different take here. To erase drugs from games is not protection of innocent minds, but also the erasure of poverty and the associated notions of class and suffering.
And I agree – I guess the thing is that smoking was used as a short hand for character traits rather than as a character trait in it’s own right. However the censors clearly weren’t working on the side of cleaning up storytelling at that point.
Posted at June 11, 2012 on 6:10pm.