I can’t say I actually expected female pandaren to be a similar shape to the male ones. One always hopes that interesting design decisions will be made, but lets not forget that this is an expansion that is based completely on western ‘orientalism’. As much as it’s cute, and has some amazing ideas in terms of their goals for moving forward with WoW, the breadth of vision is not as speculative and fantastical as one would really hope. So when I originally saw the male Pandaren character design, I had hope that Blizzard would move away from ‘all women are shaped like hourglasses’.
I have a significant hip-waist ratio, despite being out and out obese. I have a waist, and in many ways conform to some ideas of what female ‘beauty’ is. I am already represented in game by the human, dwarf, orc and tauren physiques. Race changing to a dwarf (from a draenei) felt a little like ‘coming home’ because I was finally owning my body type instead of playing out a fantasy. And yet I was still playing out the fantasy by what I was doing and the character I was inhabiting, rather than the appearance of my avatar.
Yet even the gnomes, those smallest of bodies, and the tauren adhere to notions of female beauty. The male character models do too, don’t get me wrong – beefed up male power fantasies that they are. There is some of the long and lanky, but for the most part it’s broad-shoulders and six packs. The male pandaren are much more rotund. Still powerful and strong, but traditional ‘gaming character physique’ they are not.
They have beer bellies! Stout legs, no necks. They also still look awesome. The animations for this new race, from what I have seen, look badass.
The female pandaren. Well. We won’t know until the 19th March. We do have a teaser though, posted on the Warcraft Facebook earlier today.
A lot of similarities to the dwarf woman model. Big hips and chunky thighs, but I seriously doubt that she is small busted, otherwise I’d be chalking this up to a victory for a variation in female body types. I never really expected Blizzard to do anything different, and on the plus size she does look strong. But then so do orcs and tauren, even though I hate the female worgen faces, the physical body is awesome.
Blizzard does variations on the theme of ‘hourglass body shape’ very well. However there is much more variety out there in the world. Just look at the divided reaction to Therazane the Stone Mother. Not to mention the jokes and parodies of her daughter Theradras. A lot of people loved Therazane – that she existed at all, and that she takes no prisoners in her leadership of the Earth Elementals. She wasn’t a villain or a romantic foil – like Lorna Crowley she occupied her own place in the narrative as a standalone character.
Yet to many she was still clearly a joke.
At the end of the day, it looks like the new Pandaren model will be much better received than the last minute worgen. I can only hope that her emotes and voice acting are awesome. I am sad that Blizzard missed the opportunity to bring a little less sexual dimorphism to the table, but thankful that that she isn’t ridiculously slender compared to the male counterpart. Mixed feelings? You betcha.
Edit: Apple Cider Mage has her analysis up and made some very pertinent and interesting points about the language used by gamers to talk about character models. I highly suggest reading her post. One comment that leapt out at me from WoW Insider was ‘dwarf women are just the dwarf men with a female skin‘. Which…yeah, this is how character design in videogames has warped our understanding of gendered bodies.
At the end of the day – skeletons aren’t all that dis-similar to each other. You have to know more than a little bit about anatomy and bone structure to tell a female skull from a male one. You have to know about bone width and length, once musculature, cartilage, organs and fat reserves are gone. However the dimorphism in WoW means that female and male will often have different ‘skeletons’ (or stick figures) underlying the main animation. Dwarf women are successful because they aren’t that different from the males in terms of how they move. The differences are more subtle – and many real world women are likely to look like a tall WoW dwarf rather than like the human models.







1
Aviendhalith
I love seeing your thoughts on this sort of thing.
Sometimes, though, it does make me wonder what’s “missing” in my brain that I don’t have the same concerns over female models. Does it make me less of a woman because I actually enjoy playing a draenei? Or because my mirialan in TOR is also “cute” in the same way (though, thank you massive customization, gets to have a look more like me IRL with her green eyes and whatnot)?
Or the fact that none of my toons have the show helm option checked, because dang it – it ruins my hair? (this is a direct RL reflection for me, I never wear hats lol)
Do I have the body type of a draenei? Eh, I’ve got a few extra pounds, so not really. However, does the draenei embody how i feel about myself? Absolutely.
And I don’t necessarily feel like it’s “wrong” for me to feel that way – until I read something like this and wonder if I’m a terrible female.
(btw – me and your reply box are having communication issues… won’t scroll as I type, and keeps resizing back when I manually expand. Known issue or browser problem?)
Posted at March 12, 2012 on 2:09pm.
2
Pewter
I don’t think anything is missing at all – sometimes I do the same thing. It’s just that somewhere along the line I’ve started with the critical analysis and now I can’t stop it. There’s nothing ‘less of a woman’ about the way any woman approaches characters in games
Part of why I write this sort of stuff is that we’re bombarded with images of what women ‘should look like’ that there is a real disconnect between what they do look like – this is a popular culture thing in general, not just the ‘fantasy’ of a video game. I’m not interested in making every woman play a podgy character simply because they are more real, but I am interested in normalising different body types. We all enjoy identifying with our characters, whether because they’re hyper-real versions of ourselves or a way to step outside of ourselves completely.
So yeah, I always feel bad when someone asks if they’re a ‘bad feminist’ or a ‘bad woman’ for enjoying/participating in aspects of being human and being a woman. I mean, I love dressing up and looking good myself – I’ve just done a lot of unpacking of internalised feelings about what I SHOULD look like in the process of that.
And I’ll look into the comment box,t hanks for letting me know!
Posted at March 12, 2012 on 2:34pm.
3
Aviendhalith
I think TOR got this sort of thing a little more right – in more than just the facial customization. Any race can be a variety of body types, and i know a few women who have definitely taken advantage of that!
(oh, and extra note about the comment box – this reply-to-reply box seems to be working as intended!)
Posted at March 12, 2012 on 9:27pm.
4
Kadomi at http://nerd.tanklikeagirl.com
I am fairly disappointed with SWTOR character customization. Why can dudes be roly-poly? I am surprised how many people chose to play a rotund male character, but hey, more power to them. And yet the women in SWTOR cannot be rotund like that. You can be really tall and a bit wider in the shoulders, but there’s no female character model I would label plus-size.
Still, it’s a step up from WoW. Female blood-elves make me go
Posted at March 13, 2012 on 9:55am.
5
Roger
I’ve talked about this sort of thing often. I have a huge problem with the objectification of women in games and various media, however the same can be said of men (to a certain degree, as you mentioned).
I have known many women who have striven to attain what our messed up culture defines as the perfect shape, and more often than not, it has been by unhealthy means. I continually told my daughters growing up to be happy with their bodies, regardless of their shapes, and not to take too much stock in what fashion magazines dictate as beauty.
That said, the longing for a “better” body shape is not always media’s doing; and it certainly is not limited to just women.
As a man, there are very few games I can play which don’t have buffed out males. Even if not muscle-bound to the degree that steroids could never attain, they are still very fit, with a very low body fat percentage. Certainly there are more examples of “regular-sized” men in games than of women, however they are still few and far between.
Using WoW as an example, as that is the game you’ve mentioned here, even the human males, which represent the norm, have forearms the size of my thighs. Not biceps. Forearms.
You may look at this Pandaren male and feel it is closer to some form of reality due to the beer belly, yet as a man, I see biceps that could pass for tree trunks.
Perception is a funny thing, and one’s gender and experiences in life are what make it so that we all feel and see things a little differently.
I grew up quite tall and thin. I had a lean physique, however all I could think whenever I looked at my body was my mother (innocently) saying that eventually I would start growing “this way” (indicating a broader physique with her hands), versus “this way” (indicating height).
By the time I reached 19. it bothered me so that I started bodybuilding quite seriously, and took my 6′ 175lbs body to 225lbs of muscle (with next to no body fat). That physique has gone up and done over the years, yet to this day (and I’m now 41), if I am not working out regularly to increase my muscle mass, I feel… off about my body.
I’ve accepted all of my body’s “faults” and am comfortable in my skin, and yet this persists. It’s not a huge deal. But it’s there.
Understand that it is not only women who are disappointed in how gaming culture represents their gender. Hell, even the male aliens in Mass Effect are sexy!
Posted at March 12, 2012 on 4:14pm.
6
Pewter
Hi Roger – I did note that the male character models are somewhat ridiculous as well – if you want to write about that on your own blog you can go ahead. However right now we’re talking about the lack of variation in the female character models, and this is not about a plea to ‘unrealisticness’ in any way.
But this conversation is about the women – conversations about men are worth starting too – just not in this post.
Posted at March 12, 2012 on 4:34pm.
7
Roger
My apologies. I certainly was not trying to derail the topic, but just add thoughts to the conversation. Feel free to delete my comment if it does not adhere to what you would like the discussion to be.
Posted at March 12, 2012 on 4:44pm.
8
Pewter
I’ll leave it up for now, else I’ll just have to repeat myself to someone else
Part of what I want is for the variety of bodies – male, female, trans, fat, thin, athletic, to be seen as opposed to obliquely referred to or hidden beneath the veneer of media approved airbrushing and video game art. We aren’t perfect and that is okay – bodies are not disgusting things.
Posted at March 12, 2012 on 4:50pm.
9
Rades at http://www.orcisharmyknife.com/
What I find most interesting about this model (so far, obviously) was that they really had three options: thin and sleek, thick and curvy, or a compromise down the middle. They seem to have chosen the compromise. I’d be very curious to hear about their reasoning behind this, since they’re obviously aware of the various voices speaking out for the different looks.
And let’s be honest – for as many bloggers want a thick female model for various reasons – gender equality, non-conformity to traditional game female forms – there are just as many people who want their female Pandaren to be thin. And not just “lol hawt” gamers either – many female gamers want to play what is to them, a sexy character. Look at the old Female Troll feedback & subsequent model changes. That might be a curvy Dwarf, or it might be the supermodel Draenei.
So, I find the “compromise” choice curious. I don’t think either the “we want fat pandas” nor the “we want thin pandas” demographics will be 100% satisfied, but then again, neither will probably hate it? I wonder if that was their intent.
Posted at March 12, 2012 on 5:27pm.
10
red cow at http://redcowrise.blogspot.com/
I think you’re right about the compromise. As many fantastic ladypanda doodles as have been going around, I think Blizz took the path of least resistance, which was to make a stocky, dwarf-like female who still manages to look more “strong” than “fat.” Where the male model looks like a sumo player, the female is a plump wrestler. As much as I wish they could have gone for a model more similar to the male (I guess more apple shaped than pear shaped?) I do like what padding this model got.
Posted at March 13, 2012 on 1:19am.
11
Dang Fool at http://kallixta.blogspot.com/
Any decision by Blizzard will have fans and critics. It would be impossible for them to satisfy everyone.
Two words you’ve already used were “sexual dimorphism”. When Rades described one option to be “thick and curvy”, I don’t think he meant “undifferentiated from the male”. How upset would the various folks be if there was NO difference? I can’t tell the difference between male and female Pandas IRL, so isn’t that the most “realistic” solution?
Yet I think that answer would upset more folks than the actual decision the silhouette implies.
Blizzard’s only option was a compromise that offends the fewest potential customers. I’m thinking the responses say more about the responders than anything about Blizzard.
I’m not going to have any trouble playing with a Pandaren character.
Posted at March 12, 2012 on 6:25pm.
12
sil at http://antlergirl.wordpress.com
So far I am ‘ok’ with the outline for the female panda. At least it doesn’t look like a stick with two melons attached to it. I just hope that her face won’t be overly sexy with bedroom eyes :/ Or that they will have a very cheesy accent >.<
Posted at March 12, 2012 on 7:29pm.
13
Apple Cider Mage at http://applecidermage.com
The problem is that certain textbook body types have been very well-represented as sexy or beautiful in our media, especially in contemporary works. The fact that they can’t always make a sexy model out of the races they create male-wise first (which insinuates “Why do things HAVE to be sexually attractive”) that is realistically non-dimorphic shows a lack of creativity for the humanoid form, perhaps.
Pandaren are bottom-heavy and rotund, given their pursuits. You could do this with pandaren women and still have it be pleasing. There’s historical and anthropological evidence of that, even.
Posted at March 12, 2012 on 7:37pm.