Ravious over at Kill Ten Rats has a great piece up about how personal the customisation for Guild Wars 2 characters really is, as part of the GuildMag Blog Carnival. As he says – the character is special in our own eyes, but we are possibly going to be the only ones that can see the uniqueness that we have created. He makes a point about how we aren’t going to see that much difference when it comes to ‘seeing’ other characters.
Choices in numbers
As Rav points out, you’d have to play the starting areas thirty times to get all the race/starting story and choice combos that are possible. According to a commenter at ZAM, there are approximately 87,000 different ‘builds’ per profession when one includes traits and weapon choices.
Of course, would all those possible builds be viable? Entirely different question, and one I will leave to the GW2 theorycrafters to work out.
My character, my protagonist
In many ways, the invisible uniqueness that Rav talks about is simply a reflection of life. We all have our unique experiences and journey, our own internal narrative that is impossible to share in it’s totality with anyone else. No matter how close our life partners, parents, family, and friends are – at best they only experience a small percentage of our lives. We’re all different, but narratives of life share common keystones and emotions. Moments in our life that we share with others, some that are intensely private when experienced but are something that millions of others will experience one day too. They just won’t experience it in the same way as you, or the same place.
These shared but private experiences help to create empathy and a shared sense of community, for all that we are innately alone in our own heads.
Character Memoirs
Even in Warcraft, which is starting to look relatively uncustomisable, there are hundreds of thousands of artefacts from the lives of individual characters out there. Fan fiction, fan art, twitter accounts, blog posts, moments shared on vent about the time when that warlock did that thing that one time. The personal story in Guild Wars 2 is unique to each individual character, but the players will create their own artefacts and ways to share the immense diversity of experience that ArenaNet has enabled. Just look at the discussions about FemShep – there are thousands of FemSheps out there, and yet I see so many discussions about ‘my FemShep’. The possessive.
Shared Narrative
And Guild Wars 2 will allow us a more immediate way to share our character’s uniqueness. You can act as the host for your personal story, and share progress and join in with the stories of your friends who may have made different choices. A way to share personal narrative in-game? Sign me up! One of most fun features of SWTOR was the ‘shared’ conversations when in a group with another player, getting the chance to see them answer according to the whims of their player and creating a shared narrative for that version of the Flashpoint (or the quest.) While this is not precisely the same as teaming up for the sake of personal story, some of the principle holds true.
Personal expression
As with Transmogrification in Warcraft, one of the key elements of Guild Wars 2 will be the huge range of armour dyes and vanity gear. One of the fab things about Transmogrification has been the number of players blogging about how they’re using the feature and the looks they are creating. While Rav thinks only the garish colours will stand out, I think I might turn back to real life for my response here. When we chose our clothes, no matter with how little thought that goes in, we both express and create meaning. Sometimes it’s sub-concious. The man who likes outdoorsy clothing will pick up clothes from climbing and hiking clothing manufacturers to wear casually. Another will dress in the geek uniform of black t-shirt and blue jeans. A more fashion concious one may add hi-tops and an unusual haircut. Clothes are both who we want to be and who we actually are.
The digitial avatar is an expression of something – perhaps a wish to be a mean charr with a longbow, or the wish to be a powerful human who can stealth and kick butts. Or more complicated things that are to do with escaping who we really are and our everyday lives while we kill (or flee from) internet dragons. The clothing choices and cosmetic gear ties into it. While the garish colour scheme of a cobra-starship fan may draw attention, outfit looks will also depend on the character that one wishes to portray. Many of these will fall into the stereotyped archetypes that Rav mentions, but I suspect well done ‘looks’ and outfits will sit alongside a well crafted build and play style, and stand out more fully in our minds than might be expected when one considers the silhouette design of Warcraft characters.
Some unique characters are just so well expressed, that they stand out despite sharing a silhouette and armour look with every other main-tank on the current tier of content. The diversity available in Guild Wars 2 is truly exciting to me. I cannot way to see how players express themselves with the thousands of variations available to them.
Although, you know, I could do with more ways to express my character that didn’t necessarily involve bared midriff or inner thighs. Or boob windows. Thanks.






1
spinks
I’m finding the sheer array of choices for classes/ stats / builds for GW2 really offputting. I don’t at all trust myself to pick a good one, I’m far more likely to put together an underpar character, love it, and then get upset when I can’t get groups.
Am considering passing on the game for that reason, only the fact my sister is really into the idea of playing with snow leopard cubs is keeping me interested… for now.
Posted at March 22, 2012 on 2:50pm.
2
Pewter
Hmm. Yeah, I am feeling also a little overwhelmed at the choices. Trying to figure out which profession will suit me should be an interesting go. I suppose it all comes down to how easy and flexible it is to change builds and traits. I think this amount of variability is always going to look like a risk next to the new MoP talents, but maybe they will do something similar to the new Rift templates for souls?
Posted at March 22, 2012 on 3:01pm.
3
Syl at http://raging-monkeys.blogspot.com/
The amount of options is truly daunting, but in a good way to me hehe. already I’ve laid out my plan on how to proceed once I log in – racing through the first character creation in order to save my nickname, then actually start over and take as much time as I need to decide on my char (and I’ll need loads). once that is done, I put my choices down to memory or on paper, go delete first Syl and re-do real Syl.
Am I little obsessed? …
I just love character creations, I think it matters greatly considering how long you’ll potentially be looking at that character. GW2 offers some awesome options, although it’s true that when it comes to how other people see characters, it is mostly hairdo, haircolor and body size that stick out. funny how hair is such an important attribute.
The one thing I am still unhappy about is the female human/norn faces and make-up; how there’s no variety between them and how the body types are much more same-ish, compared to the males. I’ve written a lengthy article on this few weeks ago. I still have my hopes up that the final game will offer more options and that make-up won’t be a must.
Posted at March 22, 2012 on 4:59pm.
4
Imakulata
The ZAM poster underestimated the number of possible combinations (weapons, healing, utility and elite skills and traits), it’s roughly hundreds of billions long-scale (10^14) for elementalists and engineers and an order of magnitude more (10^15) for the other classes (thanks to weapon switching). I really don’t think all will be viable.
(On the other hand, in WoW the rotation is part of the build which increases the number of possible combinations as the rotation needs to be considered too while GW2 doesn’t seem to have much of a rotation – most classes have one or two attack skills available besides the CD-less one and the other skills are either non-damaging or damage+utility ones.)
The good news is, there seems to be less interdependency between the skills than between WoW’s skills and talents which should make it easier to choose the skills as each of them can be considered separately, however the traits seem to be as guilty of the interdependence as WoW’s talents. I believe the developers meant for the player to choose their skills first and then get traits corresponding to skills chosen but it remains to be seen whether it’s successful.
Posted at March 23, 2012 on 12:54pm.
5
Belzan at http://belzan.wordpress.com/
Character Memoirs
I have a FemShep! I agree with this point probably the most, after all, I have devoted a blog to my GW1 main and written several fan fiction stories about him. The story of the game we play is our own, but I believe we do want to share that with others to some degree, perhaps some more than others. Maybe it is ownership, maybe narcissism or attention seeking, maybe pride, or maybe just to show off the hours you spent dying your elite armor just right.
Shared Narrative
A fantastic idea. Indeed this has been done before, but ANet is doing their new version of it in GW2. Rather than sharing in THE story, like in GW1 or other games, you share in SOMEONE’S story. You watch them progress and make decisions as their character and the outcome doesn’t affect you unless you want it to. Outside of role-playing or fan fiction, this is as close as you can get to experiencing a person’s unique character.
Personal expression
You make a great point here as well. There will be a lot of similarities and garishness in the game (chaos gloves anyone?), but there will also be a lot of good old fashioned personality. When gear has nothing to do with stats thanks to transmutation stones, you really can make your character look however you like. And that says something about you and/or your character. And with (did you say billions?) all of the dye possibilities and the ability to redye at your whim, I believe we will see something in GW2 that is relatively new to MMOs…fashion trends.
OMG, Chaos Axes are so 250 years ago. We have Ghastly Weapons now. Keep up with the trends!
Posted at March 28, 2012 on 11:36pm.
6
Pewter
Hehe. Definitely with the fashion trends, although it will be interesting to see how that pans out as so many people play MMOs to be something that typically comes with a certain type of outfit. On the other hand, military uniforms the world over have had trends and fashions since uniforms became de rigour.
I haven’t actually looked at RP much in Guild Wars. I used to be a WoW RPer, but always found the medium lacking as a means of expressing what was going on – will be interesting to explore tyria-based RP blogs
And thanks for stopping by!
Posted at March 29, 2012 on 8:18am.