Firstly, Happy New Year! I hope you had a good holiday season.
I have been playing SWTOR, after something of a struggle to get my videocard drivers to stay installed correctly. Warcraft is also installed, but it feels like I’m still a tad burned out with that game. The next target to download is Rift, and then LOTRO to complete my MMO stable. Although when I will get time to play them all, I have no idea. Pewter has moved from the world of Apple to the world of Windows 7, and wow has it changed since I last gamed on a PC. After approximately 6 years as a mac user, the level of pretty is extremely impressive in it’s own right.
Before I begin my long ramble on SWTOR, I must own up to not really being a Star Wars fan. I enjoyed the movies, I appreciate how embedded they are in general scifi culture (and general pop culture) and that’s about it. Yet Bioware continue, time and time again, to draw me into the worlds and the lore that I have been dumped in. Moments feel epic and iconic, such as the forging of a lightsaber, or the first time my Bounty Hunter uses her off-hand explodey thing.
George Lucas could learn a thing or two about dialogue and storytelling from Bioware. Seriously.
Engaging worlds
Each planet so far has been visually distinct. It would be very easy for each spacey-urban city to feel very similar, but even when using shared art assets, each area that I have had the chance to run through has been breath-taking in both detail and scope. Extremely linear, in many ways, but the feeling of space through the use of far-distance and painted sky domes has lead to some truly stunning vistas. Other details include the snatches of conversation from local NPCs, the variety of fauna, the way a cloak ripples differently when you strafe, and a hundred other animated details.
Sacrifices must be made
There has been a lot of talk in the MMO-sphere about whether Bioware has bitten off more than it can chew with the class quests/dialogue. With the appeal of the game apparently resting so heavily on this aspect – what happens when even the slowpokes like me have hit 50? Will the raiding be good enough to keep interest? With story being so important, the addition of new ‘dailies’ and a couple of new Flashpoints is unlikely to keep players interested in that story interested. That said, Bioware have a pretty good record with interesting DLC in their single player games, but what remains to be seen is whether they can keep that up a pace.
So what is sacrificed? Any innovation in the talent trees. My two characters that have made it to Advanced class status are my Sith Warrior, now a marauder, and my Jedi Consular who went the route of sage. It was rather awesome to make it to the fleet, newly equipped with my shiny new lightsaber, but then such a let down to look at the talent trees for the first time. While the rest of the game had been relatively ‘mmo-noob’ friendly, the talent trees gave me flashbacks to 2007. They’re big, unweildy, and uninspiring. After the improved newbie experience that World of Warcraft has laid on, and the flexibility of Rift, the introductions to the talents and talent trees feel like the designers are making a lot of assumptions about the knowledge level of their players. It’s nice not to be patronised, but the trees feel both unfocused and set in stone. I’m sure it is possible to respec, but I felt almost scared to commit to talent choices in case I made the wrong choice. Yes, I’m a whining whiner.
Combat is a funny beast. Damage feels inconsistent. One minute I’m slicing through mobs at a great rate of knots, the next I’m flailing uselessly at the same mob type, whittling it’s health down slowly. I think this is because of my dreaded rural broadband rather than any specific failure on balancing. The global cooldown system feels a bit odd, frankly, and results in combat feeling slow and distant. This is odd, because you’d expect the lack of auto-attack to make combat feel more immediate. That said I’m still low level, so I need more time to work out the best spell priorities for each character, which will probably help.
Primed for a future patch?
My friends over at The Drunk Tank made a comment that space combat feels unfinished. Could we see Bioware spending more resources on it during a future major patch? I would like to think so, but I’m not sure they should have put it in at all in the meantime if it was just a stop gap.
I like the UI, but more customisability should be in the pipeline or things could get very irritating. The maps are pretty excellent and clear, with quest tracking handled well. Things like Lightsaber Forms (e.g. Marauder) should be switched to stance/form style buttons like Warcraft druids. I find the stylistic look of the UI lovely overall and most necessary information is well presented. I have not ventured into the AH yet, and by all accounts that is rather horrific. After the auction house mods in Warcraft, the primitive Auction houses of SWTOR and Rift are extremely tiring and backwards. Unfortunately the developers are competing against addon creators for other games, not just their professional competitors. Warcraft is incredibly good at learning from addon developers, if occasionally a tad slow. Bioware would do well to study not only the UIs of competitors, but the player created UIs for those competitors.
In my next post I plan to explore Jedi and Sith philosophy and sexuality. As you do.






1
Dan
What I don’t understand is why noone else has gone the WoW route of making their UI fully moddable. Blizzard don’t exactly have a great track record of having documentation for their API but even without that people have made some truly fantastic UI mods in lua. Surely it can’t be that hard to either use lua or another scripting language to write your UI and then open in up for people to tweak. The beauty of WoW’s UI is not necessarily that the base is so great (it certainly wasn’t when the game first came out) but that you can make it whatever you want. You don’t have to try and please everyone because modders can make something that pleases them and only a couple hundred other people, which wouldn’t be worth a main dev’s time. You can then also do what it seems Blizzard do and look to which mods are far and away the most popular, look at why, and then integrate that functionality into your base UI so that the initial experience is better for people new to the game. That’s just not possible unless the option to mod your UI is there for people to play with in the first place.
Posted at January 3, 2012 on 12:58pm.
2
spinks at http://www.spinksville.com
Looking forwards to your next post; I find my Sith to be oddly prissy about flirting when she’s so casual in her bloodlust. I would have expected the character to wind up more like Kitiara from Dragonlance (wow it’s hard to find a literary example for a martial female leader who has a casual attitude to sex).
With the talent trees, I agree they feel old fashioned, but in a way I prefer having less choice than Rift offered. I could make a multitude of Rift mage specs that all seemed fairly similar and with no real way to know which was more effective other than to try all of them or read bboards. And once I had found one I liked, no guarantee that it would be endgame compatible — I liked my DoT mage but no real idea if it would have gotten me drummed out of heroic groups if I’d tried to do them. I find the SWTOR trees easier than that, there must be some middle way where you get the flexibility of Rift but with fewer ‘similar’ options where it’s not clear which one will best fit what you want to do.
Posted at January 3, 2012 on 1:09pm.
3
Ravven at http://www.ravven.com
Looking forward to the post about Jedi and Sith philosophy and sexuality! I’ve been quite enjoying the relationship between my Sith Inquisitor and the companion Andronikos Revel, to the point of frapsing the relationship as it unfolds for a post.
I love the quest dialogue and the intertwined storylines; so far it has been superb. Do I think that I’ll enjoy endgame? No. Since I stopped raiding in Warcraft, I’ve had no desire to raid again. But it doesn’t matter. What the game has now is worth the purchase price, and hopefully the quality will continue in regular content updates. There are a lot of annoying glitches and bugs (not being able to drop certain grey quests, chat bugs, etc., etc.) but overall I think it is a very solid game. I’m loving it.
Posted at January 3, 2012 on 1:22pm.
4
Ezhar
@Dan: Because it’s hard and because it’s a lot of work. Both in creating it, and also in documenting and maintaining it (and in managing player outrage when an API feature has to be nerfed).
Blizzard has set the bar high and perhaps even made it look easy, but fact is that they have a level of technical expertise that is unmatched in the industry, in client and server programming as well as in how they run their systems (SWTOR’s Europe-neglecting global patch times come to mind here). This is particularly evident in their UI API. It’s far from trivial to integrate a scripting language into an MMO client and provide it with a useful API that permits 2D (UI) graphics output, forms and read/write access to gameplay elements that is further complicated by the need to limit what these addons can do to gameplay.
So because it’s hard and takes a lot of time to get right, many games launch without UI mods and opt to add them later (after they’ve fine-tuned other aspects of the game, such as class balancing and fixing the worst post-launch bugs). Developer time is a limited resource, and even if it wasn’t you can only have so many peeps working on a piece of software before you get diminishing returns. But I do think they already have a pretty good idea what kind of mods people want, since all they have to do for that is look at WoW. And based on the talent trees and skills, they’ve clearly spent considerable time looking at WoW (although sadly at an older version of it, as Pewter pointed out).
Of course I’d love to have Power Auras, Vuhdo and Dominos in my SWTOR sooner than later, I do understand why that wasn’t in the box on launch day.
Posted at January 3, 2012 on 6:00pm.
5
Nonny at http://nonny.dreamwidth.org
Also looking forward to your future post!
I haven’t gotten very far; haven’t even gotten a character to ten despite having created bunches. I’m having loads of fun with the class stories. I am not a Star Wars fan at all. I enjoyed the first trilogy of movies, hated the second, and I did like KOTOR for the story. It’s just another setting to me… now, Star Trek, I have a great deal of fannish devotion to, but I played the MMO in beta and it sucked so bad. And it really was not what I wanted it to be — which is something more like TOR.
I do wish that the game was moddable, and it annoys me that so many games aren’t. Game designers never think of all the functions players want, and although I suppose it’s extra work for the game designers to have to keep an eye on what’s being done so that people don’t trivialize content/cheat (as has happened with WoW mods a good few times), I really think that it adds a lot to the game.
Posted at January 4, 2012 on 6:53am.
6
fishy at http://wowfishingbot.net/
When I heard about a Star Wars MMO first, I have to admit I was very surprised about the whole SWTOR thing, but now after release I’m so disappointed
PvP might be a good thing in the future, but PvE which I enjoy the most, is so low
Posted at January 19, 2012 on 10:30pm.