This post is piggy backing off the current status of our ‘third choice glyphs’. This post is a rant, and it is not always going to be logical. While I love the changed that 3.3.3 is bringing to my life, the changes to our third glyph slot feels somewhat irrelevant. While many other classes glyph and re-glyph to suit a certain play style, we get away with picking our 3 main glyphs and not changing our playstyle in any noticeable manner. Elemental, as much as I love it, is one of the most cookie cutter play styles and specs there is.
Glyphs as PTR v2
I am not totally familiar with the glyphs of other classes at this time, but most class/spec combos will have a set of 2 glyphs that are perceived as must have if you want to do good dps. For Elemental Shamans, this is Lightning Bolt and Totem of Wrath (as of 3.3.3.) The DPS/healing throughput increase from these two glyphs often far outweighs any others available to a player, making them somewhat mandatory.
This is somewhat at odds with the original point of Glyphs – which was things that would allow players to customise a character to a greater extent. If they are just there to improve on the spec, then what is the point, why not build the effect of the Glyph into the talent tree?
Question though. Why did you decide upon using Glyphs instead of Talents? This feels more like squeezing “mandatory” Glyphs down their throats.
Glyphs are typically less “mandatory” than talents. If the glyph proves to be a bad idea for someone, say it doesn’t improve damage or healing or it does but in a frustrating way because your rotation is painful, then players can just not use that glyph. If they want to swap glyphs from day to day or even fight to fight, they can do that. Changing the talents is a bigger deal and harder to avoid.
- Vaneras
So at this point we can view Glyphs as a test bed for future Talents, I think. Already we’ve seen many ‘glyphed’ things eventually become part of the base mechanics of a spell or talent tree. I can understand why the design team does this, but it somewhat sucks the fun out of having this additional customisation in the first place. Couple this ‘testing ground for changes philosophy’ with the following;
Glyphs are always going to feel mandatory for dps classes in PvE. Whichever glyphs are proven to be the highest dps increase will be the mandatory ones. That will only cease to be true if there is somehow so much variation in the trees that say some Fire mages use Scorch and glyph it, while others go with Living Bomb or Pyro or something and glyph those. But even within those sub-builds, certain glyphs would always be the right choice.
- Ghostcrawler
Choices With No Consequences
As the title of this post suggested, I am now calling our third glyph choice irrelevant. This may be the curse of the three way hybrid, but where a holy priest or paladin can glyph and spec differently, and as a result excel in a different healing situation, the Elemental glyph choice is a passive improvement. I’m not sure I am explaining this too well, but let me try and use Restoration Shamans as a contrast here.
Not only are there are a myriad of somewhat viable specs for Resto, but they have a choice of 3 glyphs for that third slot that will somewhat empower their preferred healing style/niche. I know a lot of resto shamans moan, but I think they are one of the better designed and most fun classes/specs in the game at the moment. Or that might just be healers in general, I don’t know. This is, admittedly, because healing needs to be fun. I could envisage, as a pure healer, having two different resto specs and glyphs so that I can switch back and forth depending on the fight or healing niche.
Can I imagine that for Elemental? Not really. I imagine it is somewhat harder to balance different possible elemental specs. I’d love to see a return of Resto as the viable ‘second’ tree, for example. I am someone who does carry around stacks of glyphs in case I decide one would be more beneficial for a given fight, but I am a lazy elemental shaman and don’t bother using thunderstorm Glyph for trash.
Objects May Be Closer Than They Appear
While different encounters boost the value of a certain Glyph more than other glyphs, there is no implication or change to the way an Elemental Shaman will DPS inherent in the use of a different Glyph. A stand and nuke fight ‘boosts’ Flametongue Glyph, but it doesn’t change how we DPS. A high movement, multiple add fight requiring a lot of initial burst damage but less sustained DPS will logically favour Glyph of Lava. Yet that doesn’t mean a different spell priority is likely to be used for the most part.
What we know about 3.3.3 so far indicates that the gap between Flametongue and Lava is very tiny, and likely to be cancelled out by movement or lag. Even further, it shows that Flame Shock plays catch up at high levels of gear. While this is great, because it means we can go by personal preference, it doesn’t truly give us any flexibility or increase our capacity to do something different. That is partly a limitation of the PVE DPSer, I must admit. There are not many niches left in the DPS world these days, what with various classes bringing utility, burst dps, sustained dps, all in one.
I am well aware that I sound somewhat whiny, but if Glyphs are now PTR mk2 for Elemental Shamans, it somewhat takes the fun out of them. That is, if Glyphs are meant to be fun and interesting. I suspect that is a pertinent question: are there fun glyphs out there? What would make a glyph fun, as opposed to just mandatory for PVE.
What Would I Change?
I’m not entirely sure. Perhaps I would introduce a Glyph of Chain Lightning that did the following:
- Decrease multi-target Damage/Jumps
- Decrease Mana Cost
- Increase Cooldown
- Increase Single Target Scaling.
However I am not a game designer, and couldn’t begin to model how to balance such a Glyph. I am sure such a think would be extreme difficult to balance against existing Glyphs, so that we have a viable choice in Glyphs and could pick something else to suit another fight better. I am, overall, happy with the changes to Elemental as it has made us much more competative. Having a choice of different glyphs that we can change to suit our gear and SOMEWHAT to suit the fight is a step up from ToW/FS/LB or bust. I’m just feeling somewhat underwhelmed by the Glyph system for Elemental over all.






1
Maker
Your article made me think about our current glyph situation.
(Please excuse the incoming brick of text.)
Why is it that glyphs with low level requirements are better for us (PvE) than those with higher level requirements? I wouldn’t think of using a BC spellpower enchant over a LK spellpower enchant, so why is it that Inscription does not follow the trend that all other professions use?
If glyphs were meant to allow for the unique customization of each character, then why aren’t all glyphs created equally? If glyphs are meant to be fun, then why aren’t they? I’d personally like to see a bit more variety when it comes to glyphs. I’d love to see a selection of 5-6 glyphs which are so equally similar that it comes down to personal preference as to which combination a player takes. I’d love it if I could look at someone’s glyphs and gems and be able to make an educated guess as to his playstyle/preferences? (Eg: Look at restos who gem heavily towards either int, sp, or haste.)
While I haven’t looked closely at other classes, we at least have two viable options for our third glyph. A third option opens up at the upper end of the gear spectrum if you have the playstyle to support it. I’ve been dabbling a bit with my warrior lately, and am thinking of going fury. There are NO good options for the third glyph. Almost all of them take Cleave for their third. The reason being is that it’s beneficial on trash. I don’t care about trash dps. I care about how much I put out on a boss. Glyphs as a whole need a major revamp which I don’t expect until Cataclysm.
Thank you for your time.
Posted at March 24, 2010 on 3:17pm.
2
pewter at http://www.mentalshaman.com
Heyas Maker. Thank you for commenting!
In regards to your first bit of musing, I suspect originally it was that way because it allows lowbie Inscriptionists to sell and make money off their work from the beginning. Although that begs the question of allowing other professions to make high level consumables early on is a viable path for professions. Glyphs in the current content are a kind of ‘second spec’ or a relic, and are manufactured on the basis that everyone has access to ALL of them. I’d love to see rare glyph books dropping from bosses, just as we have for all crafting professions except Jewelcrafting and Alchemy.
As for all glyphs being created equal – yes, it would be more interesting, but I imagine balacing 5-6 glyphs across a range of gear levels would be nigh on impossible. Glyphs have to cover 6 possible specs already for a shaman, not counting the variations on a basic resto spec.
While I haven’t looked closely at other classes, we at least have two viable options for our third glyph. A third option opens up at the upper end of the gear spectrum if you have the playstyle to support it.
This is true, at least we do have a choice. Although Flame Shock being viable really is limited to a fully decked out heroic geared shaman, I believe (although I might re-run the sims with my character in 264 t10, she is currently in 251)
I’m not familiar with warrior endgame gearing, so perhaps the ‘state of Glyphs’ merits a more thorough, cross class investigation.
Posted at March 24, 2010 on 3:33pm.
3
Maker
I don’t think they’d have to balance glyphs over all gear levels. So long as the glyphs are balances around base T10 level gear, then that should suffice. (PvE talk of course.) In fact some of the glyphs could be used by other specs.
Let’s use elementals as an example:
We know ToW and LB are a given across all gear levels and they scale very well with gear.
For argument’s sake, let’s pretend this is what this glyph exists:
“Glyph of Elemental Shields – Your elemental shields grant the following:
Earth Shield – The target of your Earth Shield receives an additional 15% damage reduction for its duration.
Lightning Shield – Your Lightning Shield grants you an additional 15% haste for its duration.
Water Shield – Your Water Shield grants you an additional 15% haste for its duration.”
Let’s assume the 15% bonus isn’t flat, but a 15% of the respective stat mentioned above.
(I’m aware this is a poorly designed glyph, but it’ll do as an illustration.)
For LS & WS, this would mean that someone with 40% haste would have 46% and someone with 10% would have 11.5%.
A fresh 80 wouldn’t even look at this glyph. (0% * 1.15 = 0%) As their gear improves, then they may wish to consider this glyph.
The glyph by default is appealling to all specs. Both elementals and enhancement shammies would be thrilled to see their dps scale as their haste increases. Restos would be thrilled that their HPS would increase, and they’re bringing a welcome buff for their tanks. (Especially progression fights.) PvPers rejoice! Fresh restos in pvp wouldn’t get their faces pushed in so easily. Higher end PvPers have just made their partners mini-gods.
Just an example. Even though it’s poorly implemented, it’s tuned for all gear levels and appeals to a broad cross-section of players.
Posted at March 24, 2010 on 4:45pm.
4
Charles at http://wowhats.wordpress.com/
I agree with your post and with Maker’s comments – I think glyphs are sort of a bit of a failure, really, at least for elemental. I sometimes feel that they’re mandatory extra enhancements that don’t add much to the game beyond giving people another profession to level. But that’s probably being unfair. After all, Glyph of Flame Shock used to totally change the way Flame Shock and Lava Burst interacted – sure it was mandatory for elemental, but it was interesting and did make a difference!
Having our glyphs really *change* the way we use our spells would be great. Like Glyph of ToW changing ToW into something else, or Glyph of CL changing the way CL actually works – stuff that would affect how we use those spells instead of just being passive bonuses.
Posted at March 24, 2010 on 11:05pm.
5
pewter at http://mentalshaman.com
Definitely. I think a Glyph of CL would be more interesting vs Glyph of Lava if the Glyph wasn’t about increasing our AoE capacity (which we can do with Glyph of Fire Nova and Glyph of CL). You could choose to boost your Lava Burst and as you say, tighten up your Lava Burst usage and focus on a very slick, minimalist rotation, or you could change your Chain Lightning, and end up with a more varied rotation.
I’m really not sure how far the Glyph Rot goes.
Posted at March 25, 2010 on 9:59am.